txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------



//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "Wall_Jump"
Ability "LungeBackFlip"
Ability "Dash_Attack"
Ability "High_Jump"
Ability "Twirl"
Ability "Dig"
Ability "CanUseVineCutLEGO"
Ability "AtlasTrackingBlackCat"
Ability "BlackCatWebSwing"
Ability "BlackCatGrapple"
Ability "MiniFigClimbing"
Ability "AudioReactionDataGenFem2VOX"
Ability "BlackCat_TargetedLunge"
Ability "BlackCatExplosionAttack"
Ability "Type_Agility"
Ability "Type_Claws"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle_Female", Idle2Anim = "CharacterCard_Idle_Female", Idle3Anim = "CharacterCard_Idle_Female", Idle4Anim = "CharacterCard_Idle_Female" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.40, ZoomMultiplier = 1.1 )
Ability "AddMaskWhenUnderWater"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Rocket_Claws_Left" always_got away
default_item "Rocket_Claws_Right" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
Grapple_Gun_Locator = 0
has_whip tex="23_BlackCatWhiteRope"
Tightrope_Tilt

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------


vfxlevel_override "VFX_BlackCat"
vfxlevel_override "VFX_WebSwing" EXTRA_SLOT1
